Writing
Essays on engineering leadership — the stuff most playbooks skip over.
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AI Super Mario World Part 3: Building the sensor grid
Part 3 of 8: build the 13×13 sensor grid that gives the neural network a structured view of Mario's local world.
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AI Super Mario World Part 2: Taking control and episode loops
Part 2 of 8: inject controller inputs from Lua, save and restore game state, and build the episode loop that all training will run through.
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AI Super Mario World Part 1: Read WRAM and Draw a HUD
Set up BizHawk, read Mario's position from WRAM, and render a live HUD that updates every frame.